From papervision3d at hotmail.com Fri Sep 17 17:38:14 2010 From: papervision3d at hotmail.com (Paper Vision3D) Date: Fri, 17 Sep 2010 11:38:14 -0600 Subject: [SamHaXe] Problems running Message-ID: Hello, I am new to SamHaXe and still trying to get it up and running I am having some difficulties and hope that I can find some help here, as I haven't been able to find much elsewhere online. First, I am running Ubuntu 10.04, however, I only found win32 based downloads on the SamHaXe site.(?) Where are the appropriate packages/source links for linux? I did eventually find a download at http://www.casualgamestore.com/samhaxe/samhaxe-1.0-mojito.tar.gz but am unsure of the revision. Second, when I try to assemble a simple SWF, say: SamHaXe appears to create a valid SWF, but when I try: SamHaXe throws a "Segmentation Fault." That is all it says. I have tried several different image formats, same issue. I then tried to use a Sound import, thinking it had something to do with the Image module but I always seem to get "No frames found in mp3: " I believe I have all of the prerequisites listed in the "INSTALL-txt.html," yet, to this point, I haven't been able to create a valid, uncorrupted SWF with SamHaXe. Any help would be much appreciated, Thanks a lot for your time. -------------- next part -------------- An HTML attachment was scrubbed... URL: From ron at mindless-labs.com Sat Sep 18 18:37:20 2010 From: ron at mindless-labs.com (Robin Palotai) Date: Sat, 18 Sep 2010 20:37:20 +0200 Subject: [SamHaXe] Problems running In-Reply-To: References: Message-ID: <4C9506E0.7080707@mindless-labs.com> Hi, For the first part, it would be nice if you could try to build SamHaxe from the svn head at: http://mindless-labs.com/svn/samhaxe/trunk For the erronous part, it is hard to tell from this much. Could you send an example set (xml + resources) for which SamHaxe fails, so that I could check if it is a general issue or a local one? Thank you, Robin 2010.09.17. 19:38 keltez?ssel, Paper Vision3D ?rta: > Hello, I am new to SamHaXe and still trying to get it up and running I > am having some difficulties and hope that I can find some help here, > as I haven't been able to find much elsewhere online. > > First, I am running Ubuntu 10.04, however, I only found win32 based > downloads on the SamHaXe site.(?) Where are the appropriate > packages/source links for linux? I did eventually find a download at > http://www.casualgamestore.com/samhaxe/samhaxe-1.0-mojito.tar.gz but > am unsure of the revision. > > Second, when I try to assemble a simple SWF, say: > > 1. > 2. 3. xmlns:shx="http://mindless-labs.com/samhaxe"> > 4. > 5. > 6. > 7. > > > SamHaXe appears to create a valid SWF, but when I try: > > 1. > 2. 3. xmlns:shx="http://mindless-labs.com/samhaxe" > 4. xmlns:img="http://mindless-labs.com/samhaxe/modules/Image"> > 5. > 6. > 7. > 8. > 9. > 10. > > > SamHaXe throws a "Segmentation Fault." That is all it says. I have > tried several different image formats, same issue. I then tried to use > a Sound import, thinking it had something to do with the Image module > but I always seem to get "No frames found in mp3: " > > I believe I have all of the prerequisites listed in the > "INSTALL-txt.html," yet, to this point, I haven't been able to create > a valid, uncorrupted SWF with SamHaXe. > > Any help would be much appreciated, Thanks a lot for your time. > > > _______________________________________________ > Sam HaXe - the friendly asset -------------- next part -------------- An HTML attachment was scrubbed... URL: From papervision3d at hotmail.com Mon Sep 20 20:20:04 2010 From: papervision3d at hotmail.com (Paper Vision3D) Date: Mon, 20 Sep 2010 14:20:04 -0600 Subject: [SamHaXe] Problems running In-Reply-To: <4C9506E0.7080707@mindless-labs.com> References: , <4C9506E0.7080707@mindless-labs.com> Message-ID: Thank you for your response and the location of the svn head. I saw the win32 directory there and thought it was windows only. About building, sorry for the wait, I was struggling to get a successful build with ImageMagick. A load of configuration issues. Dozens of them, it seems. I eventually ended up just switching to devil, after reading it is the preferred anyway, and had a successful build the first time. I still get segmentation faults though. Here are sample files as requested, again thank you so much for the help. Date: Sat, 18 Sep 2010 20:37:20 +0200 From: ron at mindless-labs.com To: samhaxe at mindless-labs.com Subject: Re: [SamHaXe] Problems running Hi, For the first part, it would be nice if you could try to build SamHaxe from the svn head at: http://mindless-labs.com/svn/samhaxe/trunk For the erronous part, it is hard to tell from this much. Could you send an example set (xml + resources) for which SamHaxe fails, so that I could check if it is a general issue or a local one? Thank you, Robin 2010.09.17. 19:38 keltez?ssel, Paper Vision3D ?rta: Hello, I am new to SamHaXe and still trying to get it up and running I am having some difficulties and hope that I can find some help here, as I haven't been able to find much elsewhere online. First, I am running Ubuntu 10.04, however, I only found win32 based downloads on the SamHaXe site.(?) Where are the appropriate packages/source links for linux? I did eventually find a download at http://www.casualgamestore.com/samhaxe/samhaxe-1.0-mojito.tar.gz but am unsure of the revision. Second, when I try to assemble a simple SWF, say: SamHaXe appears to create a valid SWF, but when I try: SamHaXe throws a "Segmentation Fault." That is all it says. I have tried several different image formats, same issue. I then tried to use a Sound import, thinking it had something to do with the Image module but I always seem to get "No frames found in mp3: " I believe I have all of the prerequisites listed in the "INSTALL-txt.html," yet, to this point, I haven't been able to create a valid, uncorrupted SWF with SamHaXe. Any help would be much appreciated, Thanks a lot for your time. _______________________________________________ Sam HaXe - the friendly asset _______________________________________________ Sam HaXe - the friendly asset -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: resources.xml Type: text/xml Size: 310 bytes Desc: not available URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: test.png Type: image/png Size: 1094 bytes Desc: not available URL: From palotai.robin at gmail.com Fri Sep 24 12:33:43 2010 From: palotai.robin at gmail.com (Robin Palotai) Date: Fri, 24 Sep 2010 14:33:43 +0200 Subject: [SamHaXe] [haXe] New SWF Linker In-Reply-To: <4BB4C2D1.7080602@motion-twin.com> References: <4BB4C2D1.7080602@motion-twin.com> Message-ID: <4C9C9AA7.6080708@gmail.com> It seems the Haxe new linker on svn, when importing a multi-frame swf-lib, places assets on frame 1 not regarding other frames (while for haxe 2.06, not passing the -swf-header option produced multi-frame swf, according to mailing on the SamHaxe list). This might be a problem for creating a preloader, however it seems that with SamHaxe you can circumwent it by using it to generate the final swf, embedding the Haxed code (as opposed to using the Haxe linker to link the resource-swf). It would be nice to test it with embedding Haxe code which has attached swf-lib, possibly with resources, etc. Or to debate about a more preferred solution. Here is a minimal example resource.xml, works with SamHaxe svn r27 (needs some docs): (keeproot="true" forces SymbolID = 0 stay 0 instead of rewriting to 1, but it doesn't seem necessary) Robin 2010.04.01. 17:59 keltez?ssel, Nicolas Cannasse ?rta: > Hi list, > > The SVN version of haXe is now capable of handling multiple -swf-lib > parameters, which required quite a big rewrite of the SWF linker. > > Important changes wrt previous versions behavior : > > ... > - various things might break with preloaders. Let's talk about what > could be a good way to write preloaders in haXe since it's good time > for this. > > Best, > Nicolas > -------------- next part -------------- An HTML attachment was scrubbed... URL: