Pixel art and the curse of reality in flash games

Lately I'm working on a small and easy game in my spare time, which has pixel art style graphics. Usually I favor vector graphics with nice gradients, bells and whistles, but now I have chosen pixels for a time-limit reason. Not that producing quality pixel art would take less time than producing quality art of different styles, however the trick lies in user perception and the so-called curse of reality...

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09.11.21. 22:07 - | comment! - §

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Velocirapid sketch

Velocirapid, our possible candidate for the 60sec flash game contest. Click the image to see full size. GraphicsGale is indeed a very handy software for editing pixel art.

09.11.12. 13:47 - | comment! - §

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Flash game development using HaXe and pals.

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Linkdump

Game design document - §

If you are about to create a new game, be sure to read this nice article along with its predecessors.

09.11.24. 13:29 | comment!

VelociRapid game element preview - §

Click the banner to play a preview of prey fleeing, and also take a peek underneath to see the quadtree space partitioning (nodes do not collapse right now). WSAD to control the dino.

09.11.19. 23:18 | comment!

Gambit's response to recent virtual currency changes - §

An interesting read at the Gambit blog.

09.11.05. 10:19 | comment!

Dirty coding tricks of game developers - §

Read it at Gamasutra

09.11.03. 10:02 | comment!

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