Pixel art and the curse of reality in flash games
Lately I'm working on a small and easy game in my spare time, which has pixel art style graphics. Usually I favor vector graphics with nice gradients, bells and whistles, but now I have chosen pixels for a time-limit reason. Not that producing quality pixel art would take less time than producing quality art of different styles, however the trick lies in user perception and the so-called curse of reality...


Last Comments
Prveen (SamHaXe: an swfmi…): hi, I tried to download and install the Linux version of th…Pieter Witvoet (True one-file Hax…): Recently I had to build a preloader for a haXe game I’ve been…
Cristi Baluta (Haxe & Google Fla…): for me the additional 98k added to the file is a disaster, i’…
ron (True one-file Hax…): This was due to referencing stage prematurely. Be sure to pos…
Mk12 (True one-file Hax…): It doesn’t work when I put my game in it gives a null pointer…