Swfmill: added Wave file import
I added WAVE (.wav) file import to swfmill. The sampling rates as supported by flash are 5.5kHz, 11kHz, 22kHz and 44kHz, coding is only plain PCM (no ADPCM support). Patches are available for both current stable swfmill 0.2.12 and current subversion (v.250).
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08.09.30. 11:28 - ron | - § ¶
Tags: sound swfmill wave
Our contribution to PyWeek #7
PyWeek #7 was held from September 7th to 14th second time this year. This time the winner theme was: ""
The length of a piece of string". Our basic idea was to place the player in the role of a garbage collector which collects unused memory chains(strings) into a longer chain which later can be freed at specific locations.
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08.09.22. 21:23 - | - § ¶
Tags: game_design python pyweek
Swfmill MP3 import fixed
I use the handy swfmill utility to create a flash asset library for use with haXe. Unfortunately swfmill refused to include a variety of mp3 files, greatly reducing its usability. So I dig into the code and fixed the issue.
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08.09.22. 16:25 - ron | - § ¶
Tags: haxe mp3 sound swfmill
Blender 2.43 Python-API DimZ issue
In case you would have the same problem..
I stumbled upon the following strange Blender behavior: I'm writing a python script to add bars to the scene. I create a bar by putting a unit-sized cube to the center location of the bar, scaling on the X axis by setting SizeX to the length of the bar, and rotating on the Z axis to get the bar to the right orientation. Also, I would like the bar to have a given height (and the base of all bars be aligned to zero), so I set the Z location to height/2, and set Z scaling to height.
Well, this resulted in the base of the bars not being at zero uniformly, but being jagged at different positions.. Selecting a bar and pressing N to observe its properties, it turns out that DimZ is misteriously set to sqrt(2). I could not overcome this, but by upgrading to Blender 2.47, where everything works as expected (unfortunately DimZ is not accessible from the python API, so I could not debug its value).
08.09.08. 11:00 - ron | - § ¶
Tags: blender python
HaXe your way to the web!
I was searching for a free solution to create Flash web applications. I found the
HaXe programming language and related tools, able to compile into Flash .swf file.
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08.09.03. 18:32 - ron | - § ¶
Tags: as3 flash haxe
Book: Rules of Play

I'm reading Rules of Play, a very exciting book about game design. It deals with all kind of games, but has a strong focus on computer games. Games are analysed from a multitude of aspects, having them all covered, from information theory through narration to games as social events and culture. I have already learnt a lot about the possible design drawbacks of our former games, and I also receive lots of new ideas and inspiration from this book. Each game developer benefits from reading this excellent piece.
08.09.01. 12:32 - ron | - § ¶
Tags: book game_design
Last Comments
KukkerMan (Asset library and…): SamHaXe (yes, that’s its name) is now available for testing. …KukkerMan (Asset library and…): Ah I think I finally get it. Well, we’re using neko mostly f…
Martin Quinson (Asset library and…): I understood that your primary target was the flash backend o…
KukkerMan (Asset library and…): It’s a flash resource assembly tool so it’s output is an SWF …
Martin Quinson (Asset library and…): An Haxe asset handling solution is what I really need to get …