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Mindless Labs dev blog - Get ready for PyWeek #7!

Get ready for PyWeek #7!

Write a complete game using Python language in one week! This challenge is held the seventh time this September, and the Mindless Labs team is eager to get coding again! What kind of game could possibly win such a contest? Let me share some principles we devised along the years.

  1. The player should have a feeling of "flow". Let the player feel that he is in control of the events, and the difficulty should be challenging enough yet not making him angry or stressed. Creating such a feeling of flow requires fine design and tuning, maybe not fitting well the scope of a single week. However, as a main point: As we naturally play our game very intensively under development, we tend to underestimate its difficulty, and over-estimate its ease of controlling. Therefore apply the PopCap™ Mom-test, and ask a relative our friend who doesn't spend a Half Life in front of the computer to play with our game. Be sure not to interrupt her, and don't help her any way (like "Just press the W key again" or "You should turn left there and push the blinking button, using the Space key"). Make notes about where does she struggle, and refine those aspects of the game. The final result should be that anyone completely unfamiliar with your game could easily figure out what to do, and most importantly, should have a fun playing your game.
  2. No networking or multiplayer mode. You will run out of development time, the network will fail, and in the end you won't get anywhere (until you figure out who burned you... ;) Use the time you would put into networking to improve on your game.
  3. The game should have a fast learning curve. The voters usually play most of the games submitted to the contest before ranking them, so they will abandon games for which they can't figure out how to play in five minutes. Always supply a brief but descriptive manual of your game, even if just a text file.
  4. Get the player involved! Write a small story, and make its elements appear throughout the game. Let the player feel the progression of the story, so that he is driven to play your game until the end. If your game is not a story-type one, you could still include some lines of fine-written text between the levels of the game.
  5. Avoid 3D graphics. Composition in 2D is easier, the graphic elements feel less out-of-sync even if you work with few detail.
  6. Include music matching the mood of the game! Music may account for as much as 50% of the gaming experience!
  7. Think free, stress your brain about interesting ideas. Feel free to cut any rule if you think it will be a hit!

Good luck, see you in the competition!

Comments

Comment by Clint, () on 08.08.28. 17:25
Didn’t you mean "The game shouldn’t have a steep learning curve"?

Comment by [ron], (URL) on 08.08.29. 09:02
@Clint:

Wow, that’s an interesting question. When I picture the learning curve, I think of the x-axis as time, and of the y-axis as level of mastery. In this frame a steep curve would mean that a high level of mastery can be achieved in a short time.

However, searching the net for the phrase, I found that "wikipedia":http://en.wikipedia.org/wiki/Learning_curve also mentions the ambiguity of this phrase.

In conclusion, I’ll edit the post and use ‘fast learning curve’ to reflect better what I wanted to tell. Thanks for this remark!

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Flash game development using HaXe and pals.

Archives

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Linkdump

Game design document - §

If you are about to create a new game, be sure to read this nice article along with its predecessors.

09.11.24. 13:29 | nine comments

VelociRapid game element preview - §

Click the banner to play a preview of prey fleeing, and also take a peek underneath to see the quadtree space partitioning (nodes do not collapse right now). WSAD to control the dino.

09.11.19. 23:18 | 55 comments

Gambit's response to recent virtual currency changes - §

An interesting read at the Gambit blog.

09.11.05. 10:19 | two comments

Dirty coding tricks of game developers - §

Read it at Gamasutra

09.11.03. 10:02 | comment!

Payment providers - §

Some alternative payment providers for running your own virtual curreny system:

09.07.13. 21:38 | two comments

ssh tunneling in linux - §

To forward the local port X to the local port Y of the remote machine:

ssh -L X:127.0.0.1:Y remote.machine -N

Usage example: Setup a local web proxy (like privoxy) on a remote university machine, and connect to it from home. This way you can access university resources with ease.

09.05.14. 10:28 | seven comments

Free flag images - §

http://www.33ff.com/flags/index.htm

09.04.08. 11:52 | comment!

Render text with ImageMagick - §

convert -font font.ttf -background none -geometry +0+0 -fill \#ffffff -pointsize 18 label:"`cat txt`" -set label '' out.png

09.04.02. 15:16 | three comments

Online Latex equation editor - §

Online latex is

09.03.11. 09:02 | comment!

Create swc from a tree of as3 files - §

V1 (thanks to Jarrad Hope!) compc -output my_swc.swc -include-sources .

V2 (the old and hacky :) cd tree_top; compc -source-path . -output my_swc.swc -include-classes `find . -regex .*as | awk '{gsub(/\.\//, "", $0); gsub(/\.as/, "", $0); print $0}'`

09.03.06. 09:58 | 19 comments

Delete first line from file - §

sed -i '1d' file.txt

09.02.18. 12:28 | comment!

Gentoo: check security holes - §

glsa-check -p $(glsa-check -t all)

09.02.04. 11:30 | four comments

Execution speedup with fifo - §

Speed up the execution of programs that generate massive unwanted log-files by sending those logs to null through a fifo: mkfifo logfile
cat logfile > /dev/null &
./myprogram -log logfile

09.01.19. 14:09 | three comments

ImageMagick PNG background and auto-crop - §

Set background to white and auto-crop with ImageMagick: for i in `ls *png`; do convert -flatten $i x.png; convert -trim x.png out_$i; done

09.01.12. 17:15 | six comments

Linux: split file on pattern - §

awk '/PATTERN/{i++}{print > "file.pdb."i}' file, found here

08.12.15. 17:46 | four comments

Replace in multiple files on Linux - §

perl -pi -w -e 's/search/replace/g;' *.php
Found here.

08.12.10. 10:42 | seven comments

XPath in Python - §

A nice summary about options for xpath with python here.

08.12.09. 18:41 | comment!

Christmas Icons - §

Free Chrismtas Icons!

08.12.08. 11:46 | comment!

PS print on WinXP - §

Print to PS on WinXP without any printers! Cool :)

08.12.04. 12:59 | comment!

Sorry, OpenOffice - §

OpenOffice is simply a no-go. Ill UI, missing features. Go for Latex or Crossover Office instead.

08.12.02. 14:31 | four comments

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